The first post... and hopefully not the last!


Well this day needed to come eventually.

This is the first post in what seems like a long journey for this game. Starting originally as a MonoGames project in the summer of 2018 Curator has gone through some interesting design changes to use Unity going forward. After the last 6-7 months of prototyping, designing, fiddling, and just staring off into space, the first prototype is finally finished. It took this long since I had to change and include a lot of hidden features which aren't displayed in this first version, such as the modding system or the networking code using LiteNetLib. This post is mainly for the sake of saying, hey I did something with my life for the last few months! I'm not entirely sure what will happen to this project going forward, but at very least, this milestone is for me.

But I digress, I could write forever about how I got to this point, the point being is that now I'm forcing myself to do this for the sake of simply knowing that my game is here and in the works.

Curator is built using it's own game engine which *interfaces* Unity. It tries to use as little of Unity's code as possible and really I only use it for some heavy lifting such as having an Editor, the 2D Light Weight Render Pipeline, and Sprite Renderers. This way I can spend significantly more time building the game and nifty features in the background as well as the modding and netcode. While there are some nifty things coded in, I haven't had a great way to present them yet because I've just been busy fiddling around with making sure the tools I'm personally using work well. Hopefully in the near future I'll be able to demonstrate more of these things and not be so nervous about a first post.

Either way this project is FAR from being finished, I expect it would take at least another two years to get to a point where I could personally say I was satisfied with the implementation and graphics for the game. I still need to make pretty much all of the game's content, a vast majority of the game's systems, as well as learning music and creating it. So while all of that may be far in the future, let's hope that today is the first step in that process and when this game is over, I can look back with happiness that my simple game is complete. Or at very least let today be a stone to mark that this to was a project I poured my inspiration and life into. Whether this is the first or the last, this was/has been quite the journey.

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